Colapso
Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.

New Style Menu

Ir para baixo

New Style Menu Empty New Style Menu

Mensagem por Convidad Dom 20 Fev - 9:48

New Style Menu
Feito por: Slade
Maker Utilizado: RMVX
|Versão: 1.0|


Descrição:
Menu compacto para 1 player.


Funções:
Menu compatco de 1 jogador, mostra status hp, mp e etc...


Instruções
Apenas cole os scripts acima do main.


ScreenShots

Download:

Não necessario.


Script:
Código: [Selecionar]
class New_Style_Window < Window_Base
def initialize(x,y,l,a)
super(x,y,l,a)
@x,@y,@l,@a = x,y,l,a
self.contents = Bitmap.new(width - 32, height - 32)
refresh
end

def refresh
self.contents.clear
@actor = $game_party.members[0]
@hp = @actor.hp
@hp_max = @actor.maxhp
@mp = @actor.mp
@mp_max = @actor.maxmp
draw_actor_face(@actor,5,35)
self.contents.fill_rect(0,135,104,10,Color.new(0,0,0))
self.contents.fill_rect(0,146,104,10,Color.new(0,0,0))
self.contents.gradient_fill_rect(2,137,100,6,Color.new(0,100,0),Color.new(0,255,0))
self.contents.gradient_fill_rect(2,148,100,6,Color.new(0,0,100),Color.new(0,0,255))
self.contents.fill_rect(0,159,130,50,Color.new(0,0,0))
self.contents.font.name = "Calibri"
self.contents.font.size = 10
self.contents.draw_text(50,129,self.width - 30,19,"/")
self.contents.draw_text(50,140,self.width - 30,19,"/")
self.contents.font.size = 11
self.contents.draw_text(29,129,self.width - 30,19,"#{@hp}")
self.contents.draw_text(29,140,self.width - 30,19,"#{@mp}")
self.contents.draw_text(56,129,self.width - 30,19,"#{@hp_max}")
self.contents.draw_text(56,140,self.width - 30,19,"#{@mp_max}")
draw_actor_state(@actor,4,162)
end
end

class New_Style_Window_Name < Window_Base
def initialize(x,y,l,a)
super(x,y,l,a)
@x,@y,@l,@a = x,y,l,a
self.contents = Bitmap.new(width - 32, height - 32)
refresh
end

def refresh
self.contents.clear
@actor = $game_party.members[0]
@name = @actor.name
self.contents.font.bold = true
self.contents.fill_rect(0,0,137,48,Color.new(0,0,0))
self.contents.font.color = Color.new(255,0,0)
self.contents.draw_text(0,-6,self.width - 30,30,"#{@name}")
self.opacity = 0
end
end

class Window_Map_Name < Window_Base
def initialize(x,y,l,a)
super(x,y,l,a)
@x,@y,@l,@a = x,y,l,a
self.contents = Bitmap.new(width - 32, height - 32)
self.z = 1
refresh
end

def refresh
self.contents.clear
self.contents.draw_text(0,-6,self.width - 30,30,"#{$game_map.name}")
end
end

class Scene_Title
$map_infos = load_data("Data/MapInfos.rvdata")
for key in $map_infos.keys
$map_infos[key] = $map_infos[key].name
end
end

class Game_Map
def name
$map_infos[@map_id]
end
end

class Scene_Menu < Scene_Base
def start
create_menu_background
create_command_window
@new_style = New_Style_Window.new(0,0,136,220)
@new_style_name = New_Style_Window_Name.new(0,0,136,48)
@window_map_name = Window_Map_Name.new(170,0,180,48)
end

def create_command_window
s1 = Vocab::item
s2 = Vocab::equip
s3 = Vocab::skill
s4 = Vocab::status
s5 = Vocab::save
s6 = Vocab::game_end
@command_window = Window_Command.new(160, [s1, s3, s2, s4, s5, s6])
@command_window.index = @menu_index
@command_window.x = 544 - @command_window.width
if $game_party.members.size == 0 # Se não houver membros na equipe
@command_window.draw_item(0, false) # Desabilita "Items"
@command_window.draw_item(1, false) # Desabilita "Habilidades"
@command_window.draw_item(2, false) # Desabilita "Equipamentos"
@command_window.draw_item(3, false) # Desabilita "Status"
end
if $game_system.save_disabled # Se salvar for proibido
@command_window.draw_item(4, false) # Desabilita "Salvar"
end
end
def update_command_selection
if Input.trigger?(Input::B)
Sound.play_cancel
$scene = Scene_Map.new
elsif Input.trigger?(Input::C)
if $game_party.members.size == 0 and @command_window.index < 4
Sound.play_buzzer
return
elsif $game_system.save_disabled and @command_window.index == 4
Sound.play_buzzer
return
end
Sound.play_decision
case @command_window.index
when 0 # Item
$scene = Scene_Item.new
when 1
$scene = Scene_Skill.new(0)
when 2
$scene = Scene_Equip.new(0)
when 3 # Habilidades, equipamento, status
$scene = Scene_Status.new(0)
when 4 # Salvar
$scene = Scene_File.new(true, false, false)
when 5 # Fim de jogo
$scene = Scene_End.new
end
end
end

def update
@new_style.update
@new_style_name.update
@command_window.update
@window_map_name.update
if Input.trigger?(Input::B)
$scene = Scene_Map.new
end
if @command_window.active
update_command_selection
end
end

def terminate
super
dispose_menu_background
@new_style.dispose
@new_style_name.dispose
@command_window.dispose
@window_map_name.dispose
end
end

Créditos
Slade por criar e disponibilizar.
Anonymous
Convidad
Convidado


Ir para o topo Ir para baixo

Ir para o topo


 
Permissões neste sub-fórum
Não podes responder a tópicos